There’s more out there than puzzle chamber after puzzle chamber. You’re consistently treated as an intelligent player - like somebody who neither needs nor wants their hand held. You’re expected to remember lessons from past chambers and extrapolate them into new solutions, play with the tools you’re provided to tease out new uses, and combine pieces in ways you haven’t been told to. Each chamber follows a rhythm of identifying what you’re working with, discerning what seems ought to be done, and figuring out how to do it. Laser prisms, jamming devices, and other moveable objects reminiscent of construction or survey equipment interact with the static features to step you closer to your goal.Īside from occasional vague hints lodged into puzzle titles, you’re left to your own. Some of these, like force fields and wandering proximity mines, are fixtures in the environment that serve to restrict movement toward your goal, each in their own unique manner. Over the course of your successes, new bits of this kit trickle in to complicate matters. These gate entry to self-contained puzzle chambers holding a host of conspicuously modern or slightly sci-fi equipment, sharp beacons of metal and plastic that are easily picked apart from their classical surroundings. Your quarry lies beyond purple curtains of light - boundaries through which your metal hands cannot carry objects. Seek and satisfy your interest like the curious child you are, Elohim might say. It’s up to you to decide what these relate to and why they’re there. For example, the Tetris-like pieces you collect to leave the introductory area? There are more of them than you need, some gleaming a different color. But the workings of the broader world are left for you to explore. It does pull you through the behaviors of basic first person puzzle mechanics, asking you to take small and incremental steps toward understanding its elements. The Talos Principle doesn’t explain itself to you. It didn’t fit the theme of the rest of this… Why is it here? What is all this for? Where am I? And what, for that matter, am I? The old grey box’s electric green text bespoke images and glimmers of a different place, a place outside the garden. I had no reason to doubt his wisdom, but something else in the world made me wonder. He tells me that their collection is my purpose, that I am aiding those who would follow after me. I know not what they are for, but each seems to serve as part of a key. I must aid those to follow me, and through this effort will I earn eternal life.Īmongst the century-worn marble and delicately placed ruin, He has guarded his sigils with trials. He named me child and taught me how to grow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |